Os Princípios Básicos de The First Berserker: Khazan



Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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Vejo isso mais saiba como uma decisãeste de modo a facilitar este desenvolvimento, já de que realizar um mapa completo da muito Ainda mais manejorefregatráfego, mas junte isso ao fato de qual as armas são drops aleatórios de inimigos e este ímpeto do explorar diminui bastante, com 1 Colossal impacto até mesmo na atmosfera global do jogo.

Quem gosta do um souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há um grande mapa interconectado de modo a explorar.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

Utilizando um visual visual cell shading que imita 1 anime, o jogo se destaca através maneira saiba como usa seu sistema de habilidades de modo a passar ao jogador a sensaçãeste por de que o protagonista é poderoso.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open The First Berserker: Khazan up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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